Bluehaven
Green hills, gentle sheep, the smell of a fire that never quite goes out. Home — what's left of it.
THE WORLD
Long before the Banner was raised, the Bluehaven Isles were a string of green specks in the western sea — farms, fishing villages, and one stone keep on the tallest hill. The King ruled gently. His Banner hung above the throne, gold thread on blue cloth, the symbol of a kingdom that had never been broken.
Then it was.
THE LANDS
Green hills, gentle sheep, the smell of a fire that never quite goes out. Home — what's left of it.
Sea-battered cliffs where Red watchtowers count every sail and an archer can outwait a tide.
Half-bog, half-meadow, full of dynamite. The goblins live where no flag can be planted long enough to grow stale.
Moss-grown ruins under leaves so dense the sun arrives in scraps. The trees remember a different age.
Iron walls and smelter chimneys. A barracks that forges soldiers faster than a sword can cut them down.
WHERE YOU LIVE NOW
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OLD MINE
Sheep, a monastery, Brann's forge and a pier. Small, safe, and somehow always short of wood.
The tall timber: oaks and ancient pines that take a real axe and a little patience.
Gold, copper and silver in every hillside. In the south, Warden Hale guards the way into the Old Mine.
Moonpetal and glowcap under the trees, and a flock that wanders wherever it likes.
No bridge reaches it. The richest rock on the isles: ember crystals, silver veins, ancient pines.
Redmane's goblin hirelings hold a scorched camp here, and behind the fort gate, Grimtusk waits.
THE FACTIONS
Once a hundred strong, now just one. The last knight of Bluehaven carries the King's old sword and no shield he did not earn back.
Captain Redmane's mercenaries — paid in gold, loyal to whoever pays more. They took the Banner because someone offered them enough.
Wild little things with torches and dynamite. They follow no king. Redmane's gold rents their loyalty by the wave.
A clan as old as the trees. Their monks fight and heal with the same hand. They have no banner. They do not need one.
A warlord state forged behind iron walls. The Fort answers to no king — until Redmane offered them a kingdom.
THE PEOPLE
Last of the Blue Order
Carries the King's old sword. Says little. Hits hard. Eats stew.
Bluehaven elder
Has buried two kings and three husbands. Watched dawn come red the morning the Banner fell. Sends you forward with a sword and questionable cooking advice.
Mercenary captain, Red Crown
Took the Banner. Charges into every fight first, runs from every consequence second. Cannot tell knights apart from fruit.
The King's last guard
Survived the dawn by hiding in a thornbush. Reappears between battles to nod sagely and offer no actual help.
The forge, Meadowhome
Turns whatever the mine coughs up into gear that hits harder. Charges for repairs. Charges more for opinions.
Hats, dyes and outfits
Sells fine hats to people about to walk into a mine. Insists it's about confidence.
Floor ten, the Old Mine
Sleeps on everything the mine ever swallowed. Breathes embers at anyone who comes to take it back.